A very appropriate name for this build (or "light's hound", but whatever, goal is the same). MechDB link: alpha coefficiency 6 means you can alpha strike 6 times before overheating and pre-skills Very good sustained DPS for being a pulse boat: equal alpha strike compared to a 6xML boat, but shorter range. -10% laser duration quirk combined with pulse laser duration will make this build shine in any 1vs1 against other lights because you will likely spread less damage compared to most other clan builds: aim CT, fire, torso twist to spread incoming damage, repeat until someone explodes. With maxed laser duration skills, MPL duration should be 0.45 seconds. If you happen to be hot, you can very likely disengage whenever you want thanks to your very good speed. Due to armor quirks and to the fact this mech is actually very tall for being a light, skill wise I think you should prioritize armor over any mobility node. Recommended skill tree here For comparison with WLF-2 "Civil wub" (4xMPL, 2xERSL, XL280) Spoiler MechDB link: 7.4 alpha coefficiency pre-skills using XL265 version. Cooler, very slightly higher alpha (+ 0.5 dmg), longer burn time (0.75s instead of 0.54 pre-skills), higher sustained DPS thanks to both quirks and +1 DHS (5.42 instead of 4.86), but very slightly lower maximum DPS.