WHM-IIC-3 "Wubhammie" 1xLPL, 6xMPL, CLAP, XL385

Thread in 'WHM-IIC-3' started by ShooterMcGavin80, Feb 19, 2019.

  1. ShooterMcGavin80

    ShooterMcGavin80 Advanced Member

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    I have on my MAD-IIC a 2xLPL 5xMPL build that works very nicely. Trying to see what pulse lasers work best on the WHM-IIC-3 I came up with this:

    <smurfy link update>


    https://mech.nav-alpha.com/#6c879ce6_WHM-IIC

    Should hopefully be able to play a decent poking game in the 350-450 meter range, and if pressed in the late game should be a decent pinpoint laser brawler.
     
    Last edited: Mar 4, 2019
  2. ShooterMcGavin80

    ShooterMcGavin80 Advanced Member

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    Post skill-up report:

    Adequate. Again, the WHM-IIC feels like a really mediocre mech until you get it at least 1/3 -1/2 way skilled up, then it feels decent and when fully skilled up is pretty reliable. I think going mobility is very important, the accel/decell and turning nodes having priority to get it handling decently.

    Final build and skill tree:
    https://mech.nav-alpha.com/#358fbbdb_WHM-IIC

    https://kitlaan.gitlab.io/mwoskill/?p=jsonbin1.5c7dee515fe2145877962e00#s=Weapons

    I wanted to do something different from the 2xLPL 5xMPL, which I have on a MAD-IIC. This works pretty nicely. I think the 2xLPL/5xMPL build probably works fine too. But I like the better heat management and speed on this thing.

    Alternate skill tree build maxing out 15% range might be worth it, and swapping out the AMS for a TC1 would also be worth it to give your med pulsies a little more reach. I like having one of my WHM-IIC's set up with an AMS load though, and this is the one it ended up on.
     
    Last edited: Mar 4, 2019

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