VULCAN 2T --- LL+4SL Vulcada Melee

Thread in 'Vulcan' started by Toastygawa, Dec 9, 2019.

  1. Toastygawa

    Toastygawa Junior Member

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    I did it again. I turned a Vulcan into a Cicada, but with far greater durability and better entertainment value. The Vulcan's CQC Suite has great potential, if you use all those support hardpoints. The LL deals damage on approach, and the SLs do the hard work when up close. JJs allow for surprise rear armor hits, but that alpha will spike heat.

    [​IMG]

    Adjustment: Drop the LL for one ML and use the tonnage for Arm Mods to make a fast melee monster.

    Pros: More survivable than stock at 720 armor rating, respectable melee capability, the extra support weapon range is very useful.
    Cons: No shield arm, thin back armor isn't ideal for melee mechs.

    This build shown using standard equipment. Using + or ++ will increase that firepower rating by another tick.
     
  2. Toastygawa

    Toastygawa Junior Member

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    Having tried this build in campaign for a few weeks now, I can say it is amazing. In practice, I use 4JJs instead of 5, adding one HS and a half-load of ammo (very helpful if you have found ++MGs that spend more shots). I spent some C-Bills in a store on a COIL-L (4T, takes the place of the LL) and also placed cheap 0-tonnage melee mods (like +Stb Dmg) in the arms (legs, if you like DFA).

    [​IMG]

    The Vulcan gives you almost the same speed/performance as the Firestarter, but where your support weapons have the range of MLs. The COIL works beautifully with MGs instead of SLs, and a single heat sink can help a great deal.

    A Vulcan with lots of support weapons driven by a Pilot specialist or a Scout to have it move in Initiative 4 is a great combination.
     
    Last edited: Apr 6, 2020 at 12:37 AM

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