I've seen this 3xERPPC build in quickplay. It seems okay, maybe. Thing about triple ERPPC builds though, it is kinda hard to pop tart with them and land all three PPC's on target. I feel like the Veagle might be more in the land of 2xERPPC like the Huntsman and Shadowcat: _ You get more speed, a bigger TC, better heat management, and a much easier to deliver alpha. Could be six to one half dozen to the other. 3xERPPC gives you slightly higher burst (but harder to deliver), 2xERPPC gives you consistent continuous 2xERPPC pecking away. Edit - yeah, I'm going to do the 3xERPPC build on this VGL-1, and the 2xERPPC build on the VGL-A.
4/5, Giving it 4 stars... I prefer the 2xERPPC build. 2xERPPC is a lot simpler to manage your firing opportunities and exposure. -edit- this is definitely 'meta' though. If you're skilled with PPC's and have good team support, this 3xERPPC build will rock. More of a side peaker than a jump peaker. I suggest running a little slower and less jump jetty but with better heat management: _ https://kitlaan.gitlab.io/mwoskill/...031081cffff7704e86f770f000080a2211f#s=Weapons
I've had a lot of success with this mech but i run it a bit differently: _ Just one jump jet as I hop/step out of cover then back in and a lower ground speed but more heat sinks. Skill tree includes 11 into mobility to acc/dec/turn speed which really ups its agility overall. https://kitlaan.gitlab.io/mwoskill/...cc261c030000000d86f773f21c3a0212018#s=Weapons