TDR-5S "The Jouster" (1x LPlas, 2x MPlas, 2x SRM 6+Art, AMS, Std 285)

Thread in 'TDR-5S' started by Bmmagical, May 28, 2014.

  1. Bmmagical

    Bmmagical New Member

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    TDR-5S

    https://mwo.smurfy-net.de/mechlab#i=114&l=380bc842dc244c95349e0d24d04579535bb39f79

    Thunderbolts are definitely not my favorite mech' to play, but if you want to survive the nuclear holocaust this is the mech' to do it in. Try to remain twisted with arms to enemy fire as much as possible. Once one arm gets scrubbed off swap to the other side. Alpha weapon systems then immediately return to 'jousting' position.
    This is definitely not a competitive build but is fully capable of leading a charge and still making it out intact with a few kills. For anyone wanting to jump into the brawling action after the 'Buckton SRM Fix' when it is released, this may be the build for you.

    Pros:
    Great hitboxes, shield arms, STD engine and speed come together to become one serious pain in the neck for enemies
    Excellent brawling damage

    Cons:
    Niche build thats only strength is tanking
    A little toasty when firing Pulse lasers repeatedly in a long brawl
    Limited to short range

    Group 1: LPlas
    Group 2: 2x Mplas
    Group 3: 2x SRM 6+Art

    UPDATE 5/29: An incoming patch will be massively buffing the weapon systems in this build. Missile spread is being reduced on SRM 6's (6.0 to 5.7), missile damage is being increased (2.0 to 2.15 per missile), and MPLas are being seriously buffed. MPLas will be receiving a reduction in heat (5.0 to 4.6) and an increase in optimal range (200 m to 220 m).
     
    Last edited by a moderator: Oct 12, 2014
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