Quad ATM 12 Boating Comparison

Thread in 'MechWarrior Online - General Discussion' started by Remover of Obstacles, Nov 6, 2018.

  1. Here is a quick comparison for boating 4x ATM12s looking at trade offs between speed, cooling and ammo capacity.


    90 tons
    9 tons ammo
    17 heat sinks
    69.3 kph
    No Tag
    Big ears :(
    Note: MCII-4 can run tag, but has two extra slots taken up by arm actuators.


    90 tons
    10 tons ammo
    15 heat sinks
    58.5 kph
    Tag
    3x Jump Jets


    90 tons
    8 tons
    16 heat sinks
    58.5 kph
    4x MPL


    90 tons
    10 tons ammo
    18 heat sinks
    64.8 kph
    Tag
    ECM
    Tag pod is huge


    85 tons
    9 tons ammo
    15 heat sinks
    71.5 kph
    Light Tag
    Hero


    75 tons
    8 tons ammo
    12 heat sinks
    64.8 kph
    Tag
    4 Jump Jets
    Hero Chassis Optional
    Under weight - could trade Tag for Medium Pulse Laser


    70 tons
    9 tons ammo
    13 heat sinks
    64.8 kph
    Tag


    65 tons
    4 tons :( :( :(
    13 heat sinks
    81.0 kph :) :) :)
    Low on armor :(:(:(
    Not viable :(:(:(


    60 tons
    7.5 tons ammo
    10 heat sinks
    68.9 kph
    Light Tag

    Honorable Mention

    75 tons
    9 tons ammo
    70.2 kph
    14 heat sinks
    Tag
    ONLY ATM 45 :(
     
    Last edited: Nov 7, 2018
  2. rinco

    rinco Well-Known Member

    110
    32
    28
    SNV-A didn't make the cut?? i.e. Boba Fat
     
  3. Boba Fat is a better all around build. Because of its secondary weaponry, I wasn't including it in the boat category.

    SNV only has a max 325 engine and speed really help positioning, which is very critical for ATMs. So unless you hate the Mad Cat II ears, you tend to get more for your money with a MCII-4.

    I'll add Boba Fat and a JJ version, since the Supernova does have a lot better armor density without the ears.
     
    Last edited: Nov 7, 2018
  4. The_Warhammer

    The_Warhammer New Member

    6
    0
    2
    So is there a winner here? I see pro's and con's.
     
  5. Winner is which one matches with your favorite pros and acceptable cons.

    Blood Asp has ECM and works well. If that is too slow for you try the Scorch. If you don’t have the hero try one of the others.
     
    The_Warhammer likes this.
  6. A word of warning, it is much better to have some short to medium range weapons. Your match score floor will be higher and less games that you get caught out by a light.
     
    Dagonus and The_Warhammer like this.

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