QKD-4H "Lurmadraw" (1x LRM15, 1x LRM10, 1x LRM5, 3x MLas, TAG, BAP, XL280)

Thread in 'QKD-4H' started by Blagg Zear, Mar 26, 2014.

  1. Blagg Zear

    Blagg Zear Star Lord

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    Experimented with some Lurmageddon builds for this Mech, which i often fail to pilot successfully to good scores, because it's big Torso get's blown too fast, especially the Sidetorsos when i run XL Engines.

    The LRM5.Launcher recycles faster than the LRM15.Launcher, so you have to wait for all Launchers be ready if you want to fire in two big Volleys. But even if you chainfire or just hold the fire button, the endless Stream is absolutely devastating. First testrun almost 1K Damagescore! I never had so much with this Mech. Maybe soon we can open a QKD Club of 1000+ ! :rofl:

    Weapongroups:
    1. LRMs (Linked)
    2. MLas (Linked)
    3. TAG
    4. LRMs (Chainfire @high heatlevel)


    Testrun:

    [​IMG]

    Blagg
     
    Last edited by a moderator: Oct 7, 2014
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    Too bad you always waste at least 2 missiles with the LRM35 build. The first one is really interesting, even though the QKD isn't really a LRM boat. I've sold the 4H off already though :(
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    The LRM35 Build should fire in two Volleys of 19+16. Tubes are 10, 5, 4, so (10+5+4) + (5+5+6). You would lose more missiles with the LRM30 build with 19+11.
     
  4. Excalibaard

    Excalibaard 101 010 Staff Member

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    no it would be in 19+14+2
    (10+5+4) (5+5+4) (0+0+2), because the second volly doesn't randomly increase missile tube about.
     
  5. Blagg Zear

    Blagg Zear Star Lord

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    ow you are right. Well haha only theorycrafting can make mistakes in the thoughts, definitely needs to test it practically. I just did it on the paper and quickly went back to the LRM30 build and played with that. Ok, 2 missed missiles is not much, but still a waste. So forget the LRM35 approach
     
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