PNT-9R "Mayhem Jr" (2x PPC, 4x JJ, XL225) + 1 JJ Alt
4.75/5,

4 ratings

Thread in 'PNT-9R' started by Remarius, Feb 18, 2015.

  1. Remarius

    Remarius Star Lord

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    This is similar to my 10K ER Mayhem build. Runs cooler and speed is adequate for the role. Good JJ capability. Has the old problem of no weaponry for 0-89m.



    Heat is much easier to control than the dual ER PPC version.

    First match with no xp I had no heat problems and got a couple of kills while trying to learn the lead time.

    [​IMG]

    Will be interesting to judge the ER PPC vs PPC Panther's as I level them up. The PPC is definitely easier at the start.

    A version for if you prefer speed over jump jets but the mech plays so well as a poptart I'm not sure I'd recommend it.

     
    enileph likes this.
  2. enileph

    enileph Star Lord

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    4/5,
    Probably what this mech is made for with the quirks.
    Runs a bit hot though.
     
  3. Skillblack

    Skillblack New Member

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    I use a variant on this, and I called it the Katana Kat after the Panther used by the Tetsuhara family in battletech lore.

     
    Last edited by a moderator: Feb 19, 2015
    Scientifica likes this.
  4. tfun90

    tfun90 Advanced Member

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    Hold the phone, Remarius has 1129 screenshots? Yikes.
     
  5. Remarius

    Remarius Star Lord

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    I've deleted a lot as well. ;)
     
  6. millipede

    millipede New Member

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    This will look like a LRM boat to other lights. As you said, no effective weapons for the 0-89m range, plus relatively slow speed and thin armor. My COM-2D just wants to give this variant a big hug ( and a few streaks ).

    That said, I am going to try it out. I'll just need to stick tight to some friendlies.
     
  7. Skillblack

    Skillblack New Member

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    5/5,
    Excellent build, I use the XL250 variant myself and like it quite a bit.
     
  8. epikt

    epikt Benefactor

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    5/5,
    This mech is truly awesome.
    I mean, the damage output is not that great and the list of its drawbacks is fairly long, but I hadn't such a blast on this game since the day the Oxide's missiles finally registered.



    edit:
    The ERPPC is much more efficient that one could have expected, thanks to a massive heat gen reduction quirk (-25%). Still a bit hotter than the standard PPC though, and I personally favor the later (I'm not good at heat management and tend to overuse the jumpjets).

    Heat generation by numbers:
    ERPPC on the -10K: 9 per shot (60% of 15)(-25 from quirk, -15 from cool run perk)
    Standard PPC on the -9R: 7 per shot (70% of 10)(-15 from quirk, -15 from cool run perk)
     
    Last edited: Mar 16, 2015
    Remarius likes this.
  9. lord_auriel

    lord_auriel Benefactor

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    5/5,
    Currently my most successful panther build, the 2LPL version comes next. The two PPCs are a force to be reckoned with, one JJ is enough for me and I go with the max engine. Really powerful and sooo much fun, it's not even funny.
     
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