Acceleration Rate (Low, Med, High) +15% Deceleration Rate (Low, Med, High) +15% Turn Rate (Low, Med, High) +10% Additional Structure (RA) +12 Additional Structure (LL) +6 Additional Structure (RL) +6 Energy Cooldown +12.5% Energy Heat Generation -12.5% Missile Range +15% Missile Cooldown +15% ER PPC Velocity +40% (total) ER PPC Cooldown +12.5% (25% total) ER PPC Heat Generation -12.5% (25% total) Only real choice with this mech imo is how small an engine are you willing to run and how many jump jets do you need. For the pop targeters (that's you @Soy ) more jump jets..... Needless to say watch your heat and don't brawl.
Both 9R and 10K have 40% velocity buff. The ERPPC is base faster, so the 10K has the fastest velocity.
exactly. The 10K also has 10% better ERPPC cooldown and 10% better heat reduction for ERPPC. The heat difference between both mechs is: 9R generates 17 heat per alpha, 10K generates 22.5 heat per alpha.
Just a reminder that heat sinks outside the engine (to 10 max) are less efficient and this mech NEEDS heat capability desperately.
I had a go with this version, it works but I can't help wonder how much damage you will do with two ERPPC's over a round once this is mastered, as opposed to other lights. It does feel very agile and nimble, I'll give it that.
Ok here you go, prolly last time I'll ever work on this mech in smurfy xD Btw the Panther is possibly the cutest mech in the game. Omg I wanna hug it! xD
5/5, This mech is a little giant! Overheating is a distinct issue, but having this OP little jumping sniper is so much fun, and so effective.
You can do a fair amount. I average about 400 in it. However, this is a sniper, with far more pinpoint damage. Taking out exposed torsos and blasting lights in the face is what this mech is all about.
Using the 4JJ 225XL setup to start with as I embarrassingly didn't have a 250XL... First match wasn't great in all honesty but paid for the two basic heat upgrades at least. Second match I was poptarting..... Feels like it has much more to give as I shot the ground quite a few times or missed silly shots as I'm not used to the weapon arm yet or the projectile speed. I died slowly trying to get an angle as the last person alive. Really needs speed tweak and the agility upgrades. Found second game I changed keys to: First ER PPC, Second ER PPC and Both. Also made some mistakes there as I took most of my damage from a dumb shut down. But with that result I'm interested to see what this mech is capable of.
could you post this build cause I don´t know how t squeeze more than a XL 225 and 11 DHS into this little fellow
What I've been doing on these energy builds is simply setting up 3 groups. 1 has 1 weapon, the other has 1 weapon, and the third has both. That way, you can fire at whatever pace keeps your heat manageable, and step on the gas when you have heat to spare, or an opportunity to cripple something.