40 point alpha. 80 point double tap. This build trades everything to mimic the KDK3's quad double tap damage of 4xcUAC10 from before the cUAC10 heat nerf, but suffers from lack of ammo, lack of armour, mis-matching ranges, and lack of additional DHSs. Once in medium-close to close range, the differing bullet speed didn't both me (there is no weight for a TC to compensate). Its brutal damage, if a bit short lived... This is more of a fun build, I don't expect this to meta... (note: first post, not sure I got everything right)
Nice first post. Fun build to play even if it is limited. I was running out of UAC20 ammo very early, so I boosted it. I aimed to engage at 400-ish meters. If you use just the 10s primary at range (550-600) you may be better off with more UAC10 ammo.