LRM40 for some damage as you plod toward the battle. MRM60 for when someone thinks they have an easy LRM boat kill. Very interesting overlapped damage range for the LRMs and MRMs. 100 missile damage out to about 600 meters with a few range skills. Now the damage is spread over all hell, but it still burns. The other interesting item, is that the weapon cool downs sync up very well. You may have to dumbfire the LRMs, but you could turn and shoot and twist, then repeat. Not a lot of ammo on this build, but I don't expect it to survive long once brawling starts. Recommended skills - heat, missile ammo, velocity, coolshot, missile spread (optional) Should work on Cyclops or Nightstar.