This build brings it all together. High speed, high alpha, high mounted weapons, (relatively) high DHS count, zero ghost-heat, enough ammo to last all night, (high missile spread, but who cares), and a go-get-em attitude that's sure to knock their socks off. I give you, the "Hunch-Crab" I definitely advise not firing the SRMs until you're well within range, as the spread is something nasty without Artemis. Sadly, it was either that or bring a slower STD engine, and thus fewer heat sinks. I give that option below, but I really don't think the trade-off is all that worthwhile.
Yes that was the idea. I just couldn't bear the thought of having to map an extra firing key just for the 4th LPL, or having to run them on chain-fire constantly. Initially I was just going to run it as 3xLPL/4xSRM6, and throw in an extra ton of ammo or something instead of the ERML. But then I figured, what with the range being essentially the same, and the duration not being much longer, I could just map an ERML alongside the LPLs and barely notice any difference in how it played. This way I maxed the laser alpha without hitting any ghost heat.