JR7-IIC-2 "Hot Potato" (4xcHML, 10xJJ, cXL315)

Thread in 'JR7-IIC-2' started by SirDubba, Aug 7, 2016.

  1. SirDubba

    SirDubba New Member

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    Crispy and tasty, almost too hot to handle. I give you... the Hot Potato!
    Now with new tech!



    New tech allowed us to increase both the max speed and firepower while maintaining the cooling efficiency of the original. Playstyle changes slightly due to longer cooldown and burn time but it courages you to plan better positioning and routing instead of quick poking. Jumpiness is still the point of this build, wheter it's used as a way to escape or cut corners but poptarting is not recommended.

    You can carefully shave 1 ton of armor for a heatsink or even a LAMS! It still works!


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    Last edited: Jul 18, 2017
  2. That looks very fun. I might try ERML's instead to gain a few tons for the basics.

     
    Riscy likes this.
  3. SirDubba

    SirDubba New Member

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    Oh my new tech made this one better with 4x HML
     
  4. Purity The Kitty

    Purity The Kitty Active Member

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    Yeah I think Heavy Mediums are better, and jump vectoring might actually have value on this mech. One of my crew likes to run a different IIC variant and use max jets and jump vectoring as sort of a pseudo-MASC.
     
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