Casual IV-Four "Buzzsaw" (2xMRM30, JJ, 2xDHS, XL290)
5/5,

4 ratings

Thread in 'IV-Four' started by Superman1980, Dec 13, 2017.

  1. Superman1980

    Superman1980 New Member

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    Last edited: Dec 13, 2017
    Excalibaard likes this.
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    I've seen something similar to this on Baradul's videos :)

    I prefer a light engine instead personally. 1800 dmg of salvos should be enough.
     
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  3. rinco

    rinco Well-Known Member

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    MRMs are even more fun when you add jump jets and surprise poptart...

     
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  4. Superman1980

    Superman1980 New Member

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    With the armor it's worth using the XL. I always take massive damage and often times survive below 30% armor.

    I run with 2700 missiles and I can and do shoot dry on more than one occasion. Then again it's why I'm posting 1000K dmg matches so often.

    1696dmg
    http://i131.photobucket.com/albums/p290/Grey410/MWO/MWO 12.01.2017-16.18.42_1.jpg
     
  5. Rosinante

    Rosinante Junior Member

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    Unfortunately, the IV-Four only has a maximum engine of 290, which limits it to 84 KM / H like 65+ Tonner, but that allows a slightly adapted loadout. Offensively, 20% Missile Cooldown are extremely strong, while defensively powerful Armor Quirks are waiting for the player. Also relatively unique are - at least in my guide - the jump jets - which give him a lot of additional agility.

    LE 280 Version of Superman´s Build (no Armor on Arms):


    without JJ´s, full Armor on Arms to soak up some dmg (my personal favourite so far):
     
  6. anamiac

    anamiac Well-Known Member

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    I confess, my version makes some pretty wild changes:


    Putting a standard engine and medium pulse lasers means that you're never going to run out of weapons, and you can take incredible amounts of damage and keep shooting. It also gives you precision to remove components that have been stripped of armor by your MRMs. It's not going to pad the damage count the way MRM 60 does, but it should lead to being able to take down enemies faster.
     
  7. Excalibaard

    Excalibaard 101 010 Staff Member

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    50% increased murm alpha at close range seems better for killing things imho.

    Running enough ammo --> never without weapons :)
     
  8. Dagonus

    Dagonus Moderator Staff Member

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    5/5,
    Given the Armor quirks, I chose to shave a little with the LE in there and not give up any speed in the XL to LE switch.

     
    Last edited by a moderator: Jun 30, 2018
  9. Excalibaard

    Excalibaard 101 010 Staff Member

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    5/5,
    LE version is THE build on the chassis. Incredibly sturdy and great mobility with a 60 damage alpha (which is pinpoint when facehugging someone, which you can do because of the previous characteristics).
     
  10. CarloArmato

    CarloArmato Professional Potato Carrier

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    With the recent hero discount, I've decided to try it out.
    LE290, 2xJJ, 2xMRM30, 4 ton of ammo
    https://mech.nav-alpha.com/#59687b28_QKD-IV4
    My own take is to maximize speed and mobility to reduce MRM spread the fastest way possible. 4 tons of ammo could seem low, but they grant 22 alpha strikes without skills and 26 alpha strikes with full ammo skills. If ammo count will be too low, I'll switch 1 JJ for an additional ton of ammo
     
  11. CarloArmato

    CarloArmato Professional Potato Carrier

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    5/5,
    Best MRM carrier for brawls. Good alpha at range, very good DPS and tremendous armor tank. It is unforgiving once it reaches brawl range due to lower spread and better thight damage on desired component.
    Best used with 2xMRM30, 2xJJ, 3xDHS, 4 ton ammo, LE290 for maximum speed and coolness (or drop 1xJJ for another ton of ammo)
     
    Last edited: Nov 23, 2018
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  12. Lorgot

    Lorgot Advanced Member

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  13. M3T4L R0N1N

    M3T4L R0N1N Junior Member

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    5/5,
    Bought this battlemech during the sale because of this build. After modules still cannot decide on LE280 or XL280 though. Send help.
     
  14. Gun Tuv

    Gun Tuv Well-Known Member

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    Rocking the LE290 version with maxed out armour and speed quirks. Seriously brutal machine, and great fun. I'm all about the speedy armour quirk MRM60 boats in Quick Play atm, and I'm just bouncing between this baby and the rather similar KTO-18. Happy times.
     

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