Casual HGN-IIC "Endgame Madness" (3xcERLL, 1xcGR, 3xcLRM10, 3xJJ, TC1, cXL325)

Thread in 'HGN-IIC' started by CarloArmato, Nov 5, 2019.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Fits like a glove.

    3xERLL + 1xGR for long range engagements, LRM10 for added damage when target is no more in Line of Sight, especially usefull at mid-close range for additional damage / suppression. ERLL and GR always have priority over LRMs in case of line of sight.

    Math fact: 3xLRM10 will generate the same ghost heat as the 3rd ERLL (12 heat vs 11.8 ghost heat), which means that on paper and with maxed coolrun / heat gen skills this build should be able to swallow 2 times a 1xGR+3xERLL strike without overheating. Not bad.

    TC1 and 3xJJ is the icing on the cake.
     
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