_ Fits like a glove. 3xERLL + 1xGR for long range engagements, LRM10 for added damage when target is no more in Line of Sight, especially usefull at mid-close range for additional damage / suppression. ERLL and GR always have priority over LRMs in case of line of sight. Math fact: 3xLRM10 will generate the same ghost heat as the 3rd ERLL (12 heat vs 11.8 ghost heat), which means that on paper and with maxed coolrun / heat gen skills this build should be able to swallow 2 times a 1xGR+3xERLL strike without overheating. Not bad. TC1 and 3xJJ is the icing on the cake.