Do not judge strictly. group 2xMLas-Right Arm 2xMLas-Left Arm 2xSRM6-Right Torso,Left Torso MLas-Head
I apologize for my English. I'm from Russia There are difficulties with the translation through the Google translator. I am very glad that liked my configuration. I will take a note on your option.
This mech works well now but soon matches will be bigger (and longer). In 12v12 matches (if we ever get there) the lack of ammo will cause some issues (16.6 shots for the SRM). I would also imagine that more sustained fire would cause some heat issues. Not bad! 4/5 from me as I tried this before settling on the Baller build.
I don't like the inefficient armor usage. If you can afford to do it, always, always set your armor weight to .5 ton increments. Right now, you have .44 free tons, but removing 2 points of armor you end up with .5 free tons. This opens up some options for you. For instance, you could add AMS and trade a DHS for a ton of AMS ammo. Or you could downgrade the head's laser to a SLas and pick up another ton of SRM ammo. Now, where to pull that armor from? You could pull 1 point from each leg and probably not miss it. I usually pull 2 points off the head because it's the smallest location on the 'mech. What about snipers? All sniper builds are created with the ability to destroy a head in a single shot, that extra two armor will not save you.
I'm using build with std engine 245, full armor and 15 DHS, with speed tweak it's fast enough to run around and it can take lot of dmg.
Returning to gameplay with this mech after finishing out the phoenix package mechs, plus sabre.. I tried maxing this version with survivability, speed, and utility Almost max engine, non xl , 3 tons of SRM ammo, almost full armor, ams, and threw in a Bap for good measure... It runs a lil hot but less than the hunchback P. For comparison I fiddled with a max engine version, dropped the BAP, a bit of armor and added an additional heat sink:
Looks nice, if you drop BAP you can also downgrade very little speed but add artemis (very noticeable on srm6) tho imo all the builds lack a bit of heat management, another good idea could be a minor drop of mlas but add a TAG in the head in any of them, example : It is mounted in a really nice spot, in the long run it will pay off for you with spot and tag/narc ecm bonuses and your team with targets more then a single mlas, while you run cooler.
Back in the good days of HBK-4SP brawling, when it was the king medium mech to take in competition drops, this was the build to have: Alternate version, no Artemis, but more heat sinks for ML spamming. Both builds sport STD 260 engines because, back then, 260 was the max engine size.
Even though this ISN'T lostech (DHS, not SHS), it feels like it. What it loses in speed it makes up for with a nice heavy alpha, that can fire off several times without overheating. Honestly, with the speed of the clan mechs, I find the need to drop the concept of "speed will save me" and reinforce the point that full armor and more firepower is required in each IS mech. I ran this bad boy just yesterday and cleared 4 kills and 3 assists and this match ended in a 12 to 10 final score. Weapons Groups: WG1: 5x MLas (Linked) WG2: 5x MLas (Chained) WG5: 2x SRM6 (Chained) Recommended Modules: Mech: Radar Deprivation Mech: Speed Retention Weapon: MLas Rank 5 Weapon: SRM6 Rank 5
Just own it. Go all in with these new quirks. The cooling efficiency may be lower, but it's somewhat smoke and mirrors with this mech as it gets a heat reduction for the MLas along with a cooldown reduction. So, if you're doing the hit and run thing your heat will be significantly lower than it was under the old environment. And if you get the opportunity to just sit there and enjoy the improved cooldown on *both* the lasers and the SRM6s, well, please let me into your ELO. But, seriously, at that time it is all about firing groups. Also, I go light on the SRM ammo as with my playstyle it is not a problem. When I run out of ammo 5% of the time, I'll just smile and fire off my 5 MLas instead. Additional Armor (LT&RT) +9 Additional Structure (LT&RT) +12 SRM/6 Cooldown +20% Missile Weapon Cooldown +10% SRM/6 Range +20% Missile Weapon Range +10% Medium Laser Duration -20% Laser Weapon Duration -10% Medium Laser Heat Generation -20% Energy Weapon Heat Generation -10% Torso Yaw Speed +37.5% Torso Pitch Speed +10%
5/5, My hunchback kills all the mechs in the yard, And they're like It's better than yours, Damn right it's better than yours, I can teach you, But I have to charge
FYI, the quirks on this mech is even better now. Combined cooldown for SRM6 is 40% - vicous! I tested this XL build and it's not bad, will look at a STD next. Something like this maybe?
My version for now. Due to the structure quirks and my experience with XL engine hunchies I suppose that will also work fine.
Merged some left-over duplicate builds. Interested in trying out replacing some of the ML with SPL, which could improve the heat efficiency and its DPS, not unlike an Innersphere Stormcrow.