GAR-KW "WRATH OF ilKHAN" (1x cLB20X, 1x cHML, 3x cSRM2)

Thread in 'Kin Wolf Builds' started by M3T4L R0N1N, Aug 26, 2017.

  1. M3T4L R0N1N

    M3T4L R0N1N Junior Member

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    Trying to get the most out of the 8 piece quirks, ended up testing out this beast quite a bit in faction play with exceptional results. You'll probably end up changing the armour and ammo layout as you skill it up or to your own preference. The LB20x is always ready to fire faster then I am used to. With the 9.6% cooldown in the skill tree and the -20% ballistic cooldown quirk it shaves 1.184 seconds off of the 4 second cooldown. as for the HML you get -0.98 off of the 5 second cooldown which is almost a ERLL or ERML. :D With the previously mentioned cooldown skill tree upgrade the srm2's come out in a decent stream if you chain-fire them.
     
  2. Tank the Frank

    Tank the Frank Benefactor

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    I tried a similar layout, but with 3 srm4's (with the left arm armour stripped). It didn't quite gel with me, so I swapped the LB20-X with two LB2-X and instantly had better games. The firing rate of the LB2-X's are insane and forces targets to disengage instantly (even though you're not putting out that much damage), and they have a nice range. Only downside is the heat management is a bit trickier. All that said, I'll give your loadout a try.
     
  3. M3T4L R0N1N

    M3T4L R0N1N Junior Member

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    I was trying to get more of a splat build going with bigger srm's and various LBX sizes earlier but I kept getting outclassed by other assaults, heavies and even mediums with more efficient splat builds. Also the Kin Wolfs quirks don't effect the missiles. Furthermore The LBX quirks really change the way LB20X works compared to other variants but not so much with the LB2's on top of the fact that there are already decent LB2 builds out there for the Gargoyle.
     
    Last edited: Aug 26, 2017
  4. M3T4L R0N1N

    M3T4L R0N1N Junior Member

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    I Made Some slight changes to this build.

    By shaving half a ton of LBX Ammo and downgrading the HML to a ERSL and adding 4 more SRM tubes I have increased the builds Firepower by 3 and DPS by 0.77. The ERSL and SRM's have a more synced cooldown this way and you end up with a slightly improved punch in a brawl, by giving up the range and ammo you can get that damage out faster. With the ammo capacity nodes in the skill tree you end up with 31 shots for the cannon and 30 missile volleys if you fire all ten at a time.
     
    Last edited: Sep 3, 2017

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