Best way to feature the highest DPS on any Inner Sphere Light mech and to exploit the unique +25% machine gun RoF. Original idea and design by Pro Secco _ Spoiler: Previous iteration with 1xJJ and +0.5 ton HMG ammo Spoiler: Interesting quirk list Laser Duration− 5 % Machine Gun Rof+ 25 % Base Structure (CT)+ 11 Base Structure (LA)+ 12 Base Structure (LL)+ 16 Base Structure (LT)+ 8 Base Structure (RA)+ 12 Base Structure (RL)+ 16 Base Structure (RT)+ 8 Skills were a tough choice compared to my usual laser vomit skill set, because I had to consider the following points: Spoiler: Mech's features and skillpoint investment bulletin HMGs are the biggest source of damage: thanks to the 25% RoF quirk you will achieve 5xHGM damage and ammo consumption, so 7.5 dmg/s instead of 6. 4xSPL lasers achieve (3.5 dmg/ 2.4s ) * 4 = 5.8 dmg/s Build is almost heat stable, so there is no point at all to skill into coolrun or heatgen Due to HGMs and SPLs range, there is little to no point to skill into range Unluckily Cooldown nodes improves only SPLs cooldown and not HMGs dmg/s, which means DPS benefit from cooldown nodes is very limited Firestarter has very bad agility, but being a light it will benefit from both speed tweak and every mobility node it can get. Firestarter has huge structure quirks, so it can become very tanky by focusing into survival skill tree The following skill tree will turn the firestarter in a chunky but very tanky Piranha, with mediocre to decent agility, excellent speed for a 35 brawler tonner and incredible DPS. Due to this mech's big hitboxes and crappy maneuverability despite the mobility skills maybe you won't get many kills early match, but it hits VERY hard and it can both flank/backstab and hunt lights to some extent. Spoiler: Recommended skill tree Adapt the skill tree as you please, but keep in mind the considerations I talked about in the spoiler section. Spoiler: Why "the prodigy"?