Shadow Hawk, or should we call it Dougram? Well, that was the real name of this mech, in it's unseen form glory. Anyways, this is an impressive mech! Each one comes with a combination of hardpoints. The missile hardpoints are sometimes located in the head and body area, so basically msot of thsoe are made for SRM/streaks. The giant ballistic is located high up at the LT comes with 1-3 hardpoints, and can be quite impressive, given that there is enough tonnage to hold an AC20. It is great to see those guns fire from the cockpit. The energy hardpoints are a bit weak relatively, with the exception of 2D2 theya re all located in one hand, and there is only 2 of them max. The mech is tall, reasonably agile, and all with JJ. The Variants! 2H 1E3M3B. The Ballistic specialist. If you want multiple big guns like 3x AC2, you should look into this mech. Another one would be 2x AC2 + 1x AC5, or any combination of those. The energy hardpoint is weak though, at best you can get an LLas on. Beloved SRM/streaks for backup, as usual. Or, on the flip side, you can go heavy on missiles, and use 3x MG. 5M 2E2M2B. A more balanced approach. arm your 2x ballistic and go to town! This is the more balanced Shadow Hawk if you only need 2 ballistic hardpoints. 2D2 2E4M1B. If you want only a single ballistic, look no further! Hardpoint for your big gun, 4x missile hardpoints!, and hardpoint in each arm. You can even focus on streaks and SRM, using your energy and ballistic as backup if you want! I love this mech. .