I've been revisiting my old founder mechs lately, found this bad boy while messing around in smurfy. If you're at optimal range (200-220) then the travel time of the SRMs will last about as long as the Medium Pulse Lasers's duration time, because of the laser duration quirk. Looks like this'll be a really good hit and run mech. Looking forward to trying it out again once I get that STD 300 back.
New tech version: similar amount of ammo, way cooler (don't forget about the -15% missile cooldown, this mech is hotter than it looks)