Invasion BAS-A "Ammo Hauler" (5x cAC2, 3x cSMPL, 1x TC1, 1x JJ, cECM)

Thread in 'Blood Asp Omni Builds' started by Remover of Obstacles, Apr 10, 2020.

  1. For more competitive Faction Play, it really sucks to run out of ammo and be forced into the lose-lose decision of giving up a kill or sitting the action out.

    At the cost of 1x AC2 compared to other clan mechs - this build has more ammo, back up weapons, simliar speed, ECM and a jump jet if you want it.





    Going to be tough to trade with PPC mechs, but much better sustained dps when action closes to short range combat.

    For comparison:
    http://mechspecs.com/threads/ntg-b-jester-1xcuac2-5xcac2.16314/

    http://mechspecs.com/threads/rfl-iic-2-pinpoint-dps-6xac2-xl265.16202/

    http://mechspecs.com/threads/dwf-uv-cold-quake-8xcac2.11718/
     
  2. ShooterMcGavin80

    ShooterMcGavin80 MechSpecs Addict

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    Interesting. I'd go full long range specialist and trade those MPL's for an ERPPC:



    Or, alternately;



    AC2's and ERPPC's are a weird mix, but they could certainly work.
     
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