Version 1: Blagg Zear's Ammo+ Version: Gauss Version: A variation of the Brawler DDC i guess, but with moar lazors and srms. Fast enough to move around, 16 double heatsinks to keep it fairly cool. Brawl with the AC20 and SRMs mainly and sparingly use the lasers and doing quite well with it. Don't think that the extra tonnage of Artemis is worth it, as the spread of the SRM4s are pretty alright already. Weapon Groups: 1: Arm ML 2: CT ML 3: AC20 4: SRM4s Modules: Seisimic Sensor Radar Derp SRM4 Range AC20 Range EDIT: Added Blagg Zear's Ammo+ version, which gives you more and many more missles to melt faces with. And a Gauss version, which might warrant a build on its own, for a pinpoint 15 damage and better range capabilities. Saw and spectated the player that was above me in one of the past tournaments, but I couldn't really make it work.
Perhaps a bit similar to what everyone builds.. I went with a smaller engine to fit more DHS and ammo. May drop some DHS and increase the engine slightly after elited. The very first game in this mech! (Edit: forgot to rearrange armour from back to front)
Gald to see that the build is working for people. And that the loadout matches the quirks, as I didn't have to make any changes to it post implementation of the quirks! And updated OP with Blagg's Ammo+ version, the additional ammo will surely come in handy, although it might run the slightly higher risk of an ammo exposion death. Surprisingly, I died more than a couple times of ammo explosion which spread to the CT. Ah well, just my luck I guess.
5/5, I upgraded to the STD350 and the Atlas now rocks. 5 stars.Always gets at least one kill even when my team gets rolled.
I used Blagg's +Ammo version. Didn't really matter, I died about 10 seconds into the brawl. Thought I'd have somewhere between 90-140 damage and was upset at how poor I did, until the death screen popped up and said I did 323 damage. I guess I'm too used to my mediums, but this thing can put out a lot of hurt.