Get ready to unjam your UACs! Alternate "AMMO+" Edition: testrun: Blagg Edit: 16.08.2017 Updated Version with new Tech! (ERMLas, LAMS)
I've actually run a very close build to this, and It is quite deadly. The Uac5's don't jam when chain-fired, so it does a better DPS than one would think.
I am running a very similiar build... smaller engine, more heatsinks, no Artemis and a bit more ammo without AMS... very much fun to pilot and a shredder up close while the UACs also offer decent range for some supression. My build:
Yeah was runing this build as well. Can do 900+ dmg if u get lucky with positioning. Only problem for me those UAC5's jamed even when not holding the triger, when chain fired , its just random. Some times they jamed after 1st bullet fired. They killed me a lot in duels. Only hope that devs see this problem and make them jam when you hold on fire too much. Insted of just random jams.
For UACs to not jam while chainfiring, you would need 3 and at that point, you may as well use normal AC5s as the cooldown for them is 1.5 seconds. UACs are a bit finnicky with the jamming and I admit, the "jam after first shot" is annoying, but more often they don't jam right away or one keeps up fireing and then you have every .5 seconds 5 damage smacking into your target... plus the explosions causing annoyance and cockpit shake too.
I think this build has a good DPS but im not convinced it takes into account the accuracy of the weapons. OK some pilots are very good but the SRMS's are the poorest of accuracy as far as i can see in stats i have seen, hit rate c40%, UltraAC5 is around 60-70% and Med lasers the best at 80-90% BUT of course that doesnt mean all the hit for the duration of the burst.... My build i think cures a few issues. Two Ultra AC/5 Two Large Pulse 3 Streak SRM's as main issue with Atlas is dealing with fast mechs who circle. AMS, Beagle and ECM also I have tried with 2 ER-PPC's but found hit rate was c70% against LPL at 90% so not worth it as Atlases tend to be closer up mechs for me. My only issue with my build is the speed at 53kph its slow....
Disclaimer: Not meant to bash you, Grimarch, I am honestly meaning to point out various aspects of your design and maybe help you getting better. If you look at the accuracy stats, you are neglecting other aspects: Large Pulses: They do 10 damage each, so you basically have 2 additional Medium Lasers (each doing 5 Damage more) for a lot of a higher heat build up, which can be an issue. 3 SSRM2s fire 6 Missiles while 3 SRM6s fire 18 Missiles. Streaks do 1.5 Damage, normal SRMs 2.0. If they all hit, we have the following damages: Streaks: 6 x 1.5 = 9.0 Damage, not centered due to spread SRMs: 18 x 2.0 = 36 Damage, focussed, but if miss, then full miss Granted, Assaults have problems with Lights and I like the new spread of the Streaks which also target armourless legs etc at this point. BUT, you have your team to deal with the lights. You are an Assault Mech and with the set-up, you are meant to brawl, meaning you engage between 10 - 200 meters. Your SRMs are like an AC 20, a nasty punch when you are toe to toe, not to chase down or fire off in the middle of a torso twist. (granted, I have managed to kill a Highlander with open CT backside as he was running by, but that was 1) knowing how to lead and 2) a fair bit of luck) As for the Beagle, I suppose you only have it to aid speeding up the Streak lock-on? As all other effects, like blocking ECM, are nixed by your own ECM, so that's 1.5 tons of extra weight only helping a rather weak weapon. An Atlas is meant to breach the enemy lines or to hold your team's. And your build, while certainly not bad, as lost a massive chunk of burst damage to ensure exactly that. I just rebuilt your Mech, vaguely, in Smurfy. If you just want to argue with the Accuracy, let's add a few more numbers: Your Firepower drops from 56 to 40.20 The damage potential with 175 Rounds of UAC5 ammo is 875 + 400 rounds SRM at 800 damage = 1675 (Max! Damage) with ammo dependant weapons. I know that you will never reach that value because 1) the enemy is dead before that, 2) you are dead, 3) you don't have 100% accuracy The indefinite damage of the 2 MLas is not accounted for, same would go for the LPLas you sport. Anyway, next value would be DPS, which I am not fully sure in your buil. After putting all the weapons in, along with BAP, ECM, AMS + 1 ton of ammo and the STD 300 Engine I find myself only having 4.5 tons of free tonnage left. At this point I have no ammo for my weapons in yet and have the following problem: - The cooling efficiency is at 28% opposed to the 41% my build has, limiting especially your new main weapon, the LPLas - Your DPS due to this is at 4.75 opposed to the 8.44 in the above build - Max possible DPS is at 16.96 compared to 20.59 Granted, a lot of this comes from HITTING, obviously, so I won't diss your concern about being able to make your weapons connect. And we have not yet accounted for the damage potential, whether you take Endo Steel and free tonnage up to get the ammo in but leave the heat at the current level, because with ES, you run into slot/space problems. I am not sure how long you have been playing, whether you just registered her recently while having been in the game since Closed Beta etc etc, nor do I know if you merely PUG and thus want your Atlas to be able to face all threats on the battlefield or the like. Your build is solid, but it does have a problem when it has to face other Assaults. My Atlas outdamages you by 16 points and when we are toe to toe, my missiles not hitting is the least of my concerns because you won't be able to outmaneuver me. While your Streaks target my entire Mech, legs and arms included, my torso mounted weapons lay down the hurt, even with my UACs jamming I can still shoot you every 4.0 seconds with 36 damage, center mass. If we say you have the same armour values as mine, this means you have 64 armour on each side and 104 in the CT. That's 3-4 volleys with my SRMs alone, so in roughly 15 seconds I have your CT open. And at this point we did not discuss the fact that you have to spam your LPLas to keep up with me, resulting in your heat levels to drastically reach the boiling point, at which you have to either slow down or gamble, while I am still relatively cool.
I guess what you say is partially true but firing 18 SRM's will not give you 36 damage, some will miss, at a range of say 350m you will be lucky to get 5-6 hits and using 3 SRM's gives you extra heat build up now on top of that, yes your meds are good against LPLs but quicker to do the damage, agree the toss up between the two is one of style in fighting. Beagle i agree is pretty much useless but i dont have space to fit an extra DHS, tbh its there waiting for the command console to be ready and ill remove and remove a tonne of ammo etc to fit the CC into the head! On how long since Closed beta, im not the best in the world but do OK. 1.25 K/D win probably 2 out of 3 matches now if the team listen. Saying all of that im going to try the SRM build on my founders mech to see how it goes and ill report back! i guess Artemis is required as well so ill get a load out! Grim
Your SRMs only fly 270 meters, so there is no problem there. Artemis is good but as you see, my build does not have it compared to Blagg's build. My Atlas does not engage fully beyond 250 meters. Either I have to reposition or I push in to get into that sweet spot of the 150 meter brawl to make the best out of my weapons. I don't fire my SRMs unless I am sure they connect, else it is a waste of ammo and heat indeed.
Therein lies the nub, if someone has already punched out one of your torsos before you reach them, doesnt matter what your initial build is really! 3 destroyed SRM 6's dont do a huge amount of damage unless you throw them at someone! Whats your SRM stats on hit ratio? that will answer the question, you need to know matches vs damage vs hit ratio to find out how useful they really are. Med Lasers seem to be one of the best still but i think thats down to the initial builds which had them overpowered somewhat. Although i still see the 8 Med Laser Hunchbacks now!
Grimarch, I tossed in a reply on your build thread regarding format. Will gladly discuss your version further there. Tsume is quite right though, the Streaks is not a killer weapon any more as they are spread damage with so few shots. Against anything other then a light, I would not recommend using it. The tonnage is better spent on SRM's currently. As for shooting at 350m, just don't. I have used SRM's in hundreds of drops and they are most effective below 200m. That said, I have 40 something % for accuracy so yes, there is a lot of hit and miss. You don't miss other assaults however, they are too slow (most of my misses are due to speed differences, shooting at lights etc). This is where your damage really pays off. To be able to kill them, before they kill you.
Must admit if all we are arguing about is the SRM bit then the general build is fine! Remember though for Streaks and i do this alot, you can keep Streaks targetted on the light and attack the other mechs at the same time with the SRM build its all on the same target. SRM strike rate is 40% as you say not great but i must admit Streak is at best 75% due to buildings and even team mates! Ive played a few now with the SRM build and getting used to it lets see..
I like LPLas, but I wouldnt replace triple SRM6 with Triple Streaks. SRMs are so strong now, always go for them for aggressive Brawling if possible. Streaks are useless for Brawls and even for Defense against Lights they are weak. I would rather combine AC20 with LPLas for more Pinpoint.Damage. This Ultra.Build is suited for Long-Mid Range Attacks (for that you must train your aiming) while having enough Punch at Close Range with SRMs (mainly). The Balance for both Ranges is better than using LPLas + Streaks. But interesting discussion here! Didnt expect that this setup is so popular.
On a side note, my SRM accuracy is at 49.54%, and I think part of this comes from faster/smaller builds like my Raven 3L as my Atlas is pretty accurate when I use them.
Just to throw my opinion out there I play a Brawler Atlas, i've used from 3 6packs with a ac20 and 2 meds to 2 lbx with 3 6packs and 2 meds to 2 uac5's with a 6pack and 2 meds and even more, i've done well over 1300 damage in a match and my kd is 2.0 if not better, I have to say that the double uac5 build with 3 6's+artemis and 2 meds is by far one of the better builds due to the fact it the uac5's can provide long range support and if luck be on your side not jam, drop most mechs. I rarely ever have a problem as far as heat goes supporting Tsume there and as for the 3 6's go you Never fire them at over 300 meters they only go to 270 Max. I have 60% accuracy with my srm6's and ive played thousands of matches using them. I can easily hit a light mech with my 6's just as I can any other mech on the field it just requires practice and patience do not rush your shots it is a waste of ammo, heat, time and armor. And again i'm just here to throw in my opinion more eyes and thoughts always help.
Hey guys, Just joined the site, and I've been playing MWO for a little bit now. I love playing ATLAS builds, and I just bought a DD-C in addition to my founders D. I run a 3 SRM6, AC20, 2 MLas build with AMS + ECM. I dont know if I am just having a rough few matches, but I keep having my ammo detonate on me. Im starting to think I need to reconsider my options as far as weapons go. My experience with UAC5's is limited, and i'm not a huge fan of running PPC's. Any advice is appreciated. Heres my current build. Thanks, BearJOO
Hey an welcome BearJOO to MechSpecs! It is no surprise you get killed by ammo explosion as you have ammo in nearly every bodypart! You need to rethink that setup a bit. Use the CT for ammo storage also. There is very little point in having all SRM ammo in the legs, you burn through 1 ton really quick with 18 missiles per launch so shift one or two tons to torso and put a cpl of AC20 rounds down there instead. Other then that...If you want more power, experiment with Endo steel upgrade and you could swap the MLAS to LLAS.
eh...i wouldnt put ammo in the CT. Hes not running an XL so if anything else aside from both legs or the head dies he'll be fine. Avoid putting ammo n your CT as best as possible. Hes right about leg the ammo though. You need to diversify what type of ammo is down there since no one really legs an atlas. This way you'll have as best a chance to always have ammo for a weapon despite losing body parts.