The Raven's stealth kit exists on a heavy mech with few weapon hardpoints and only a little tonnage. Sweet deal... it can be a great support sniper...
Yeah, the Victor has a beefy arm, there. That does you no good if the AC/20 or its ammo get totaled. Scale down to an AC/10 and drop one JJ to get...
So, the Kintaro is a beast. Fast, tough, and enough SRMs to destabilize the big mechs. Take that same concept and give it an increase to stability...
The Quickdraw is not a desirable mech. There's good reasons why no one has posted builds for it, and among those reasons are the limited available...
Javelins do have use in the early game, and there are many deployments that pit you against (or even alongside) the 10A with its LRM15. Salvaging...
The Raven grants stealth to your lance, with limitations. It offers little tonnage with which to play, but it so happens that a COIL-L just fits in...
Bull Shark is absurd. Its beautiful symmetry runs light on ammo in the non-mortar model, but it is so prone to overheat that you won't be firing all...
So, the 3N model Rifleman has neither ammo nor armor in abundance. Queue immediate modification to double the ammo stores and the instant impulse to...
I did it again. I turned a Vulcan into a Cicada, but with far greater durability and better entertainment value. The Vulcan's CQC Suite has great...
Leave it to Expansion 3 to bring a useful light mech or two to make early game easier. This mech is built for kicking. Give it to your best...
The Raven has some good benefits, but the stock model is made of glass, Jenner-style. This build is more survivable and uses support hardpoints to...
It took me forever to get an Urbie assembled in my first campaign and career playthrough. Second career started me with an R60, and I had the same...
Take your standard Hunchback and give it some reach, if that's your thing. This build costs a little damage, but increases your likelihood to hit...
Multiple flamers on a melee mech have been done before (Both Firestarter and Grasshopper do this very well), but the 3X Hatchetman does the job, and...
Not really a spoiler: Lostech mech parts and equipment may be acquired via the DLC. Here's my brawl configuration with the Griffin 2N. This can...
This build is best used with a Rangefinder acquired in Campaign or Career, paired with ++ weaponry, but is shown here in one configuration with...
Only a minor adjustment from the stock Black Knight, this is a strong finisher 'mech which hits in three ranges. On approach, the 2LL will damage...
I first outfitted my King Crab with a pair of matching +++ AC/20s, but discovered that it was so slow that it was always late to the skirmish. I...
This build is only viable in Campaign or Career using upgraded components. It uses the Grasshopper's absurd number of Support hardpoints, plus High...
The Grasshopper may be the perfect melee mech, rivaled by the Griffin and the Firestarter. This build gives it the mid-range damage of a Jenner, but...
I like the stock Treb, even if it is thin-skinned and somewhat ineffective at skirmish range. This build drops its intended purpose and makes it a...
I love the thought of the BlackJack, but it was too glassy and ran too hot. This JagerMech-S gives better damage and very nice alpha, but sacrifices...
Locusts keep your lance full to 4 when your Vindicator is under repair in early game. Not recommended for anything but early game. This one features...
In the early game, you've got to scrape by, somehow. Locusts are always available for salvage, and sometimes they have to fill out a light lance....
Prioritize Grasshopper salvage as you approach mid-game in Campaign or as you encounter heavies in Career. Its endurance and mobility and big burst...
I want to like the Wolverine, though its hardpoint layout has drawbacks. Still, they are plentiful and can be tanky, and this one is meant to last...
Whether it's Glitch's starting mech or the medium you run in Career Mode, the Vindicator can be a strong platform in the early game, and is perfect...
The Cicada serves one purpose: to fill out your lance until you can find a real mech. Support hardpoints on the legs are fun, though. If you find...
A Panther by any other name would overheat... This build replaces the PPC and drops some JJs to add more options. It benefits from Multi-Target and...
Panthers are common and fast to salvage early on. Not the best Long-Range Fire Support, but it works in a pinch. Keep your distance, gain...
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