The Raven's stealth kit exists on a heavy mech with few weapon hardpoints and only a little tonnage. Sweet deal... it can be a great support sniper...
So, the heat management equation is always fun. The simple answer is that if your tactics include alpha strikes with multiple hot weapons, spending...
Aaaaaand here we have the same build with some far better components. [IMG] This build features LRMs to let the mech contribute to battle while...
Yeah, the Victor has a beefy arm, there. That does you no good if the AC/20 or its ammo get totaled. Scale down to an AC/10 and drop one JJ to get...
Here's the same mech with career ++ optimizations. [IMG] Note: Heat Efficiency rating is skewed by the Heat Bank, but is actually still about 7/10.
So, the Kintaro is a beast. Fast, tough, and enough SRMs to destabilize the big mechs. Take that same concept and give it an increase to stability...
Yeah, the tonnage-to-damage ratio is odd, with certain ton-range mechs getting shorted on their respective impact. That plus the increased melee...
The Quickdraw is not a desirable mech. There's good reasons why no one has posted builds for it, and among those reasons are the limited available...
And here's the next, configured for highest damage output at brawl range, at the cost of JJ maneuvering and some armor. Still, if it suits your...
Javelins do have use in the early game, and there are many deployments that pit you against (or even alongside) the 10A with its LRM15. Salvaging...
I forgot to mention: a Rangefinder is almost essential for this mech to snipe while maintaining safe distance. Again, urban maps provide so much...
The Raven grants stealth to your lance, with limitations. It offers little tonnage with which to play, but it so happens that a COIL-L just fits in...
Having tried this build in campaign for a few weeks now, I can say it is amazing. In practice, I use 4JJs instead of 5, adding one HS and a...
Bull Shark is absurd. Its beautiful symmetry runs light on ammo in the non-mortar model, but it is so prone to overheat that you won't be firing all...
So, the 3N model Rifleman has neither ammo nor armor in abundance. Queue immediate modification to double the ammo stores and the instant impulse to...
I did it again. I turned a Vulcan into a Cicada, but with far greater durability and better entertainment value. The Vulcan's CQC Suite has great...
Leave it to Expansion 3 to bring a useful light mech or two to make early game easier. This mech is built for kicking. Give it to your best...
The Raven has some good benefits, but the stock model is made of glass, Jenner-style. This build is more survivable and uses support hardpoints to...
It took me forever to get an Urbie assembled in my first campaign and career playthrough. Second career started me with an R60, and I had the same...
Have a like! 40LRMs, especially with ++ or better stab damage will put even the biggest mechs into unsteady range in one volley. I used a very...
It announces all the not-new-at-all stuff! I do think the additional 'mechs will help make the OpFor feel more full and varied, and the additional...
Take your standard Hunchback and give it some reach, if that's your thing. This build costs a little damage, but increases your likelihood to hit...
A bit more practical: 2ML and an SRM6 allows for more consecutive turns of constant fire at very nearly the same damage. This configuration gives...
Multiple flamers on a melee mech have been done before (Both Firestarter and Grasshopper do this very well), but the 3X Hatchetman does the job, and...
Not really a spoiler: Lostech mech parts and equipment may be acquired via the DLC. Here's my brawl configuration with the Griffin 2N. This can...
And now, only available with the 2N and it's 4x Missile hardpoints, here's the same thing with 4LRM5s instead of 2LRM10s, which saves you 2 tons and...
Another example, because I got a real kick out of using this one for a while. This one relies heavily on Lostech, but it can be done with a great...
This slight variant build is still a favorite. Here's an example of it with ideal component upgrades from Career with Flashpoint to source Lostech....
A far more effective variation from Career, this build uses 2ML and an SRM6 to contribute to damage, with the pair of LRM5s serving as the keep-away...
This build is best used with a Rangefinder acquired in Campaign or Career, paired with ++ weaponry, but is shown here in one configuration with...
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