Oops... fixed.
Even if you're going for optimal range, rather than maximum range? EDIT: Well, I edited it regardless.
[MEDIA] Similar to multiple other -1S configs, this one incorporates a Light engine and Light FF to provide Artemis and more speed without using an...
[MEDIA] Uses all 8 NTG-C OmniPods. I haven't really tried to gauge how well optimized the damage output is on this, but I have a blast with this...
[MEDIA] Uses all 8 Jade Kite OmniPods. Since after all this time there are still zero configs for the Jade Kite on here, I decided to list this...
[MEDIA] This is my take on using one Ultra AC/10 instead of two small ones. The light engine helps with survivability, but if credits are tight you...
Why not four full tons of ammo instead of eight half tons? This isn't gauss ammo, which doesn't explode. Spreading it out like that makes it...
Assassin and Roughneck sections needed. Thx.
I'm not sure I understand what you're asking. If you mean "Is it currently broken?" then I don't know.
It's supposed to extend the sensor range of all friendly 'Mechs within 200 meters. So, increasing your sensor range will not extend the range of the...
Hehe I was just talking about a loadout like this with Shock. You don't need the TBC because it comes built into the head. MechSpecs needs to...
Hi. I saw your post on the Cyclops 1000+ thread. I was just looking at your loadout and I was wondering if you've considered just going with 7xLRM5s?...
This is very similar to the loadout I use in my -D-DC, except I also have BAP. I've had some fantastic games in it.
[MEDIA] Something that frustrates me is that the -DC variant is actually one of the least capable of making good use of a Command Console....
[MEDIA] This loadout utilizes 3x LLas instead of 6x MLas in order to be more effective on long range maps such as Polar. Unfortunately this also...
Yeah. Polar is rough for a lot of loadouts. Be sure to use a Medium Laser Range module. You could make a LLas boat, but you'd have to give up the...
Hehe! :) You might want to try playing some games with a CC. A loadout like this with four LPLs is pretty much perfect for it. The zoom bonus helps...
[MEDIA] Originally posted on the NoGutsNoGalaxy forums. EDIT: I noticed that Enileph's "Keep it Simple" loadout is quite similar. This one is a lot...
[MEDIA] For the AC/10 lovers out there, dual-AC/10 is something that only this variant of the Cyclops can do. It's similar to a dual Gauss loadout,...
[MEDIA] Basically another variation on the (U)AC/5 + SRM + Las theme that seems popular for this variant. The main thing with this one is I used two...
[MEDIA] This is an enhanced version of the stock loadout. The stock lasers are replaced with three Medium Pulse Lasers and an LRM5+Artemis is added...
Slice with lasers and dice with LBXs. There are several dual LBX loadouts for other Cyclops variants, but only the CP-S "Sleipnir" allows for dual...
Named for an "over/under" double-barrel shotgun, where the two barrels are attached vertically rather than horizontally. [MEDIA] Try to pinpoint...
[MEDIA] After looking at Aylek's "Ultra Ogre", I decided to make a faster XL version, and this is what I came up with. The amount of ammo per UAC/5...
You can take out the extra Tacticon B-2000 in the CT. The Cyclops comes with one built into the head. MechSpecs needs to remove it from the things...
This is an experimental loadout. [MEDIA] Although hot up close, it's fine at range when only using the lasers. A Streak SRM2 Range module is...
I like the SRMs, but I think you'd better squeeze CASE in there.
I guess I use the AC/20 less than you do, but ammo levels are always adjustable. I like this version of what you're trying to accomplish: [MEDIA]...
[MEDIA] Equipped with dual AMS and BAP, as well as the built-in Tacticon B-2000, this loadout provides useful supporting features. As such, the LPLs...
[MEDIA] This brawler build gives up the missiles in order to almost max the armor and add four more medium lasers. I play with the AC/20 supporting...
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