I like yours too. Unfortunately, it takes me about three gauss shots to get dialed in.
Man, that charge up time...
Don't stand still.
How about something a bit less prone to massive explosions with more speed and back up weapons?...
For example, 2xUAC10, 2xUAC5 and only 1xLPL was a lot easier to manage than the above higher alpha build.
First off welcome and the MCIIs sit a good place for fire power without completely dumping mobility.
You hit the nail on the head. The UAC5s and...
Knocked out the event pretty fast with this build. Back to back games in the mid-600s.
Still a beast.
You can alpha once and follow up with 2xSRM6+A and 6xMPLs.
Without the LPLs, you have some decent brawling capacity.
You can alpha all three ERPPCs once and be ok.
With staggered fire to avoid ghost heat, you can keep up a pretty decent rate of ERPPC fire....
Quirks look nice. Armor, Structure, Energy CD -20%, Energy Heat -15%.
Then you find out the hard points are attached to the belt line and...
Shorter range standard engine alternative. You can upgrade to MPL at the cost of the engine or cooling.
Kind of fun to play...
Comes with 10% range and armor quirks and only takes up 40 tons and has jump jets.
Edit: You can put all lasers in Right Torso for better side...
I may have underestimated the killing effectiveness of MRM120 inside of 180 meters. Doubly true for mechs that have been damaged.
135 damage for less than 45 heat (including ghost heat). Damage is going to spread all over and you are moving at a speed that let's you...
If you are willing to give up AMS and some armor, you can add in one LRM5 for MOAR MIZZILES!!
Adjust lasers and armor to your liking....
Thank Yondu. He put it up on the MWO boards.
Link to the spreadsheet
Tried a lot of different mixes of smalls and micros. Finally had decent success with all micros. The extra tonnage was put toward more heat sinks, a...
Basic 2xUAC10 and 3xUAC5 build toned down for short range lasers.
[MEDIA]Cooler with lower arm actuator. One less ERuL is not really...
More speed at the cost of heat. You can get two alphas in before you are restricted to just LBXs.
Something should be ready to get crit...
How often are you loosing a side torso early?
An XL300 would get you big bump in speed, although admittedly there are risks.
Definitely can do some work up close. But really hard to contribute with a mech this slow that only has short range options.
Slightly different take on this build. Big alpha and then quick follow up with the SRM2s (89 then 17.2). No staggered shooting. So you...
Actually this is a build where you can get away with extra heat. Can't complain if you are putting up good numbers and getting a hero c-bill bonus....
Just remember that the fifth HML adds an extra 7.2 heat penalty to add to the expected 40 heat if fired together.
Still better damage per heat...
Warning - limited range, not meta.
You really need Artemis on the SRM6s to actually hit decently. You can trade the 4x ERuLs for a heat sink if you...
Interesting build. Might be easier to manage with two large lasers. Helps to cover the dead zone.
Also, XL255 is the same weight as 250.
With skills you can hit 77.4 kph. It won't catch a cheetah, but is pretty decent for a big cat.
Your dps does suffer over more meta...
But is it insane? Not if it works, right?
I actually like this build quite a bit more than the original. It has a lot of things going for it and...
I really need to know what your weapon groups are.
Medium range pop tart that needs to be fired in two groups. You can set up weapon groups for arms/torsos or left/right side.
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