Done with the ECM dakka fit (3xUAC5, 1xUAC10). Yeah, yeah blue-on-blue. Collateral damage, I said sorry he took it on the chin.
I know its a little late... but I probably won't see numbers this good again. Build: http://mechspecs.com/threads/bas-b-work-around-2x-cuac10-1x-cuac20-6x-cerul.15237/
Put in some good work in the 2xHLL and 3xcUAC5 Asp build. Towards the end of the match, it was 3 on 2, with my teammate going down pretty quick leaving them all on me. I cleaned up a Dragon and Vapor Eagle with some clean shots, and exhausted my UAC ammo. King Crab left with dual AC 20's and traded a few shots. Looks like he ran out of ammo, as he ran for it trying to time-out the match and force a tie. Lost him for a few minutes, but finally caught him at a distance and popped his leg off from a distance using the HLL, then closed the distance then finished him off. 7 kills and 1447 damage. Deadly as hell.
No arty. All three of us ran out of ammo/weapons with over six minutes left. I was at 14%. Technically that is 2,013 damage, right?
I am one of those mech collectors with 442 mechs. Lately I have been randomly selecting mechs I have not played for a long time and seeing how they fair today and tweaking skill trees and balancing weapons. Hardest part is remembering the weapon groups and special abilities like JJ or no JJ etc.. switching mechs every game or so. This was a fun and furious game even if we did fall short at the end. Build WHAT! TIS ONLY A FLESH WOUND! Come over here I'll kick ya to death! The Bitter pill of defeat. Got to carry harder next time!
5/5, Love the Blood Asp! I was unable to get screenshots but last night I scored a 1,176 damage game on Caustic Valley in my BAS-B "Skorponok," equipped with 2 UAC10s, 6 ERMLs, TC1, and ECM. It wasn't enough to carry the team though since we still lost.