Casual ANH-1A "Head Shot" (4x AC10, STD280, AMS)

Thread in 'ANH-1A' started by The Verge, Feb 11, 2019.

  1. The Verge

    The Verge Moderator Staff Member

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    It has AC10 quirks, and enough room to run all of them. I'm mad that this build hasn't been posted here; I'm actually shaking right now thinking about it. I'm mad online. :mad:

    https://mech.nav-alpha.com/#c80b05b4_ANH-1A



    40 damage alpha which you can guarantee a head-shot. You will overheat if you alpha more than 3 times, so make sure to override your shutdown. Try to not shoot down enemy UAVs, but if you must, only use your arm mounted cannons.

    Weapon Groups
    1. Arm Cannons
    2. ALL THE CANNONS
    3. Chain Fire all cannons.

    In quickplay, I am usually too slow to lead a push, so I like to ambush enemy mechs. I can always win a one vs one with anything that isn't an assault mech within 2 salvos. If that doesn't work, I chain-fire the cannons to keep my heat low, but DPS way up. The cockpit shake alone is enough to really hurt enemy accuracy if they don't have the right quirks.

    Just ask @Dagonus how it feels to get headshot by this thing... I'll wait. :D
     
  2. Lorgot

    Lorgot Advanced Member

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    IMHO, there’s not enough ammo, and the Ghost heat isn’t worth it

    This goes faster, has the ability to zombie, has enough ammo, and will use the AC10s to their full potential
     
  3. Dagonus

    Dagonus Moderator Staff Member

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    I really think the 4AC10 gets its full potential in the hands of an accurate pilot in S7.
     
  4. The Verge

    The Verge Moderator Staff Member

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    @Lorgot
    If I saw you more in the discord, I would agree.

    I don't agree.

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    Edit: Also, who puts ammo in the dead arm?
     
    Last edited: Feb 11, 2019
  5. Dagonus

    Dagonus Moderator Staff Member

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    4AC10s work in QP, no doubt. I wonder if the suggested 3AC10s wouldn't work better given the ghost head issue and the fact that30 damage is also usually sufficient for a headshot there (especially if you get even 1 damage from each of the MPLs). Personally though, I think one big LL is better than 2 MPLs. The DPS is higher, it's cooler, and the ranges between AC10/LL do line up perfectly. The leg armor had to be pared down a bit, but pretty much any Annie is going to have full armor skills.





    EDIT: My dps comparison is versus 3AC10 2MPL, not 4AC10.
     
  6. Shock

    Shock Patron of the Underdog Staff Member

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    I have to agree on the ammo point. 92 rounds isn't even enough to get you to 1000 damage. Even with skills, you'll be lacking. I suggest drop the AMS for more ammo. Fire 3 and 1 or 2 and 2 to avoid ghost heat unless you have a really juicy shot lined up
     
  7. Lorgot

    Lorgot Advanced Member

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    The mpl really are more for close range, when mechs get past your ac10s, so you can do 3 damage more, quicker and proceed to torso twist or finish of with ac10. Also as an Annihilator I would think you would be a frontline mech so after losing both torsos you would be relatively close to the opposing mech and that higher max dps for the mpl rally shines through along with the duration.
     
  8. Lorgot

    Lorgot Advanced Member

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    That’s discortist
     
    The Verge likes this.
  9. Lorgot

    Lorgot Advanced Member

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  10. Shock

    Shock Patron of the Underdog Staff Member

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    Arm ammo gets used last so if you lose that arm, you're probably losing some ammo unless you've run completely dry.
     
  11. Dagonus

    Dagonus Moderator Staff Member

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    Leg ammo is after arm ammo.

    HD,CT,RT,LT,LA,RA,LL,RL as I understand it.
     
    Lorgot and Shock like this.
  12. CarloArmato

    CarloArmato Professional Potato Carrier

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    STD275 version with almost maximum ammo and best cooling for maximum Dakka
     
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