Casual BAS-B "Jormungandr MkII" (2xcUAC20, 1xcUAC10, 2xcERSL, cECM)

Thread in 'Blood Asp Omni Builds' started by Remover of Obstacles, Nov 16, 2018.



  1. Weapon Group 1 - UAC20 Left ST and UAC10
    Weapon Group 2 - UAC20 Right ST and UAC10
    Weapon Group 3 - ERSLs
    Weapon Group 4 - UACs chain fire
    Weapon Group 5 - UAC20s chain fire (high mounts - poke over short mechs)

    Really meant for engaging bigger and slower targets.

    But it does real well if you can position for back shots.

    Test Runs went well
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    Plenty of ammo...almost

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    Last edited: Nov 17, 2018
  2. Duty Remains

    Duty Remains Junior Member

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    I'll probably try this later, although I think I'll use C variant.

    Given the tonnage/ammo constraints, I'm not sure the ECM is worth it.
     
  3. It is super tight on tonnage, but the ecm does wonders in pug matches for setting up shots. I think it saves a lot of damage taken and the range of the 20s lets you hit from outside of the range where the target gets the low signal notification. This is very, very nice.
     
  4. Duty Remains

    Duty Remains Junior Member

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    After a few tries... I think I can say this build is not for me. Sooner or later, it just gets too hard for me to juggle the timing on the 20s, while dealing with everything else in the match and ghost heat would give me a real head-ache.

    I do think its a capable build, that would work well for players who can handle timing better. A Marauder IIC called me a "meanie", probably because he lost his left torso in about 5 secs. It hits really hard, anything that stays exposed long enough for the 20s to recycle is going to be hating life.

    This is what I ran for my tests. More ammo, no ECM, no lasers and a different armor layout.

     
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