What it lacks in speed, armor, ammunition, general survivability... Well, it has a 50 pinpoint alpha, and you'll never overheat, right? DHS Alt (If you know, you don't want to pay for the downgrade and inevitable upgrade) 0.5 ton of armor Alt (For all the good it'll do you) Backup weapon Alt (If you somehow aren't dead before you use your ammo) GLHF <o *Edit* Carlo's right. This is barely on the edge of "playable". However, you can steal kills pretty easy if you avoid taking damage and wasting shots early in the game!
3/5, EDIT: 3 stars only because I LOL'ed a lot due to both shooting and trolling in chat. Without them, it's a straight 1 star. *Mortal Kombat announcer* TEST YOUR MIGHT! Surprisingly tanky due to basic armor values, but lack of ammo means you need aimbot to actually make it work. Good (?) build if you wanna skip the heavy/assault queue while still fitting an assault's weaponry, but your team mates are gonna hate you. Only for those who has balls slugs of steel. ALT name: Paper Nuke
X2 has lots of maneuverability quirks. Unless I want those 10% for an AC20, or that I need the extra ballistic hard point, I’d take X2 over X1. Actually, even for an AC20 build, I’d still take the X2. X1 is for dakka builds that require that 4th hard point.
In game, the stats show significantly higher torso deg/sec rates and larger travel angles. Some other stats are different as well. It certainly feels more agile than my BSW-P1.
Thank you. Likely those were some of the quirks that were migrated order to base stats to help hide them and make them harder to track. Good to know. I may have to look at picking it up if they are that much better.
1/5, ..... If I really need to explain, the damage potential of this mech is 300 damage tops, and no armor and a lot of other concessions. It's a good meme though not as good as the dual AC20 CDA.