Casual "Rush Boar" (LE 400/MRM 40/6 Mlas)

Thread in 'Boar's Head' started by Xanderman_Adventures, Jun 21, 2020.

  1. Xanderman_Adventures

    Xanderman_Adventures New Member

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    Utilizing the Boar's Head unique feature of being the only Atlas capable of equipping a 400 rated engine, this build aims to turn the Boar's Head into a fast "flank tank" with the benefits of being a 100t mech.

    The huge engine gives the mech a base speed of 64.8kph and with speed tweak allows it to go up to 69.7kph, a very fast Atlas indeed.

    You do have to give up some firepower however. In my case, I ditched the ballistic for an Mrm 40 since it does comparable damage to that of a UAC20 and was the lighter of the two options (plus high mounted so more ridge peaking possibilities), yeah it has spread so not all damage will go in the same spot, but you do have 6 Mlas in the event you need pinpoint damage so it's a fair trade.

    For some players, this tradeoff may be a deal breaker, but in terms of the chassis, this actually isn't such a bad idea, seeing as how the Boar's Head is quirked for structure rather than armor, meaning it wont fair very well in a full frontal head on engagement. Thus a more flank and spank style of gameplay is more preferable. And a mech with the hp of an assault, speed of a medium, and firepower of a heavy, this mech definitely can fit that role.

    One mention is that I've noticed I lose my Mrm very quickly to machine gun fire. This can be bad as more than half your alpha can be lost when you do lose the mrm so, do try to torso twist and protect it best you can.
     
    Last edited: Jan 18, 2021
  2. Xanderman_Adventures

    Xanderman_Adventures New Member

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    Honestly you weren't too far off haha. I worked out my computer issues so we're good now. Hope you enjoy
     
  3. Shock

    Shock Patron of the Underdog Staff Member

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    With the low armor of the Boar's Head variant, this seems like it is very undergunned for a 100 ton mech.
     
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  4. Xanderman_Adventures

    Xanderman_Adventures New Member

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    Absolutely true, it is somewhat underwhelming in terms of fire power for your average 100t mech. However, this build isn't focusing on how many guns one can tote around so much as it is focusing on the Boar's unique trait of being the only Atlas capable of fitting a 400 engine. Just as you said yourself, the Boar is lacking in survivability because of it being quirked for structure over armor, so trying to make the Boar a frontline assault mech, which requires a lot of tanking, is already going to have issues staying alive compared to other 100t assaults. This build tries to circumvent that issue by focusing on the unique mobility aspect of the Boar over its other chassis counterparts, which granted does come at the expense of firepower. But the sheer fact of a 100t assault mech being able to scoot around at 64.8kph (69.7kph with speed tweak) and still carry up to 70 points of damage in a single alpha strike at 500m or less is still a formidable foe for most things in the game.

    In shorter words, sure you may not be able to go toe to toe with other assaults in a frontline engagement, but you have the mobility to get on enemy flanks respectively fast and enough firepower to wallop anything you come across that isn't an assault mech.
     
  5. CarloArmato

    CarloArmato Professional Potato Carrier

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    Given that I don't own a Boars head and I don't like the atlas chassis, why not fit a lower LE375?

    LE400 is extremely inefficient and all other atlasses are not able to fit anything better than a LE360, so IMHO your "exploit the atlas high engine rating" still applies. You lose only 4 km/h out of 64 km/h, but you also gain 10 tons to play with.

    With those free tons I would fit an LBX10 which not only adds a bit of alpha, but is also capable of firing even when you are running hot (-0.4 sustained DPS due to -3 DHS, but +4 maximum DPS). User your MRM40 at close range to add some alpha strike, but keep on hammering with that LBX10 to finish off anyone who is still standing despite the first bursts.

    You will still be outgunned by most dedicated brawlers, but at least you have a better chance to kill or crit someone when you succesfully manage to flank someone. As for the high mounted MRM40 to be used to poke... Meh. I prefer any ballistic over an MRM, especially if they are not quirked.



    Skill wise, I would use something like the following: https://kitlaan.gitlab.io/mwoskill/...f62101cf37f000000000000000000000000#s=Weapons
    Export code: a1733b36dd6cfdbddfe1d8fcfff62101cf37f000000000000000000000000

    Max ammo, max laser duration, max LBX spread, max missile spread, get most heat gen, max speed, almost maxed survivability.
    Since you will be mostly moving and due to the fact it's still a 100 ton "brawl-ish" mech with little to no point to poke, there is almost no reason to skill into radar deprivation and consequently seismic sensor (IMHO a veru handy feature in most brawlers). If the lack of UAV bothers you, drop a node for an additional auxiliary slot.
     
    Xanderman_Adventures likes this.
  6. Xanderman_Adventures

    Xanderman_Adventures New Member

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    You bring up very excellent points my good sir. All of your suggestions a very good ideas in their own right. As with all things, people will modify and tweak builds to their own personal preferences and I encourage that. How else are you going to learn what you like and don't like and what playstyle suits you? When I launch into an MWO game, I want my opponents and allies to have different and diverse builds, so that way I can rigorously test my own builds against constantly changing threats and tactics, so that way I can be the best I can possibly be.

    Thank you for your input, it is greatly appreciated, even if I don't personally change my own mech, the members of this community can at least have some different approaches to the same idea and from there find their own sweet spot in mech building.
     
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