_ Notable quirks: -30% UAC jam chance -5% ballistic cooldown Additional armor on every component except head (+11, +15, +22) Asymmetric dakka build with a focus on pinpoint and sustained damage despite the "burst nature" of Ultra Cannons thanks to the -30% UAC jam chance quirk. It is best played as a mid range DPS mech, but thanks to dual taps it should be able to decently trade/poke either aggressively or passively (waiting/receiving a trade attempt), but I'm not sure it's good "passive" build (UAC10 hardpoints are quite low and those shots could be wasted on the ground / walls if your opponent has better hardpoints and will expolit them against you). Recommended skill tree is the classic full firepower, almost maxed armor, maxed radar derp and seismic sensors coupled with a little of mobility: https://kitlaan.gitlab.io/mwoskill/...c0200000000000000000070a5df76000000#s=Weapons Spoiler: XL295 version: more armor, -1 DHS _
I like it. Only gripe is the XL engine. The Cataphract has so much armor, it would be a shame to get taken off the board with a side torso pop. A light engine restricts you though to just ML's in lieu of LPPC's: _ This way you can focus on the dakka and use your left side as a shield side without worrying about actually losing it completely. But I think the XL build is fine too, for the mechwarriors with balls.
The main issue of LE is that if you lose your left side, you will lose most of the cooling, while if you lose the right side, you are left with 1xLPPC. I see little to no point to use a LE on such an asymmetric build
UPDATE: added XL300 with +1 DHS, but less armor. Definitely cooler and helps a lot when you never jam those UAC10.
I tried dual UAC10 CTF-3D quite similar to the above builds. Couldn’t make it work. My main problem is that these builds absolutely require arm lock, otherwise the cannons hit different components (or not at all). I don’t like arms lock, but that is a personal problem. Potentially this should be a good build.
5/5, 1k+ Build https://mwo.nav-alpha.com/mechlab?b=2e057e66_CTF-3D One way to take advantage of the quirks on the 3D. Added ammo and 2 JJ's, making you lose some cooling but usually runs well enough. LPPCs runs while cool or while the UACs are jammed Highest damage played: 960