Do you have the guts to partake? The rules are simple; •Any faction, be it Clan or Spheroid. •ZERO armor allowed. None. Unless it's quirked in, that's acceptable since you can't do anything about it. •As much SuperNova as you can fit on the mech. Meaning you jam as many LRMs as you can while having a somewhat adequate amount of ammo. See THIS BUILD as an example. •Above rule means that any tonnage and/or slots need to be devoted to LRM launchers OR LRM ammo. You don't get nice things like ECM, TAG, NARC, JJ or backup weapons here. Locked equipment is fine, just like quirked armor. •Artemis IV is acceptable if only to keep costs down as well. And it's LRM related so it's fine. •Strikes are cancerous, and therefore BAD to use. Only because it can be too easy to pad damage stats with them. •Post results and screenshots of your damage and kills, as well as either an embed of your build of choice or a text breakdown of what you used. Good luck, and may you ruin the game for someone.
Gonna start with a decent (considering the build) game! Using, obviously my 4xcLRM20 JR7-IIC Even better, I somehow survived.
Challenge accepted I'll search a better build, though: no armor is a tough challenge considering the amount of murder balls and fast brawlers EDIT: is ECM valid? _
@CarloArmato that's a good question. I'm leaning towards saying that any and all tonnage should be devoted to LRMs and ammo, just to make it more difficult. I'll update the rules to reflect that. Rules have been edited.
Artemis ok? I think there is 1k potential here. Match before was 706 with two heatsinks and I ran out of ammo with 7 enemies down.
_ A bit slow and not having artemis hurts. Really need the right map and team. But still can pull some decent numbers even in a bad game.
Damn, over 750 damage dealt!? That's full blown amazing. That SNS also looks like it would work well.
New personal best, in an Archer 5W! And the best part is I didn't get shot at once. And I lobbed 2070 missiles at stuff! And here's the build! Have some or all magazine rack skills.
SNS-C 6xcLRM20 Need more ammo and less light mechs on the enemy team. Three mechs of the last five ran out of ammo and weapons.