Challenge Zero Armor Maximum LURM Challenge

Thread in 'MechWarrior Online' started by krevLL, Nov 28, 2019.

  1. krevLL

    krevLL Insane Fire Troll

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    Do you have the guts to partake?

    The rules are simple;
    •Any faction, be it Clan or Spheroid.
    •ZERO armor allowed. None. Unless it's quirked in, that's acceptable since you can't do anything about it.
    As much SuperNova as you can fit on the mech. Meaning you jam as many LRMs as you can while having a somewhat adequate amount of ammo. See THIS BUILD as an example.
    Above rule means that any tonnage and/or slots need to be devoted to LRM launchers OR LRM ammo. You don't get nice things like ECM, TAG, NARC, JJ or backup weapons here.
    Locked equipment is fine, just like quirked armor.

    •Artemis IV is acceptable if only to keep costs down as well. And it's LRM related so it's fine.
    •Strikes are cancerous, and therefore BAD to use. Only because it can be too easy to pad damage stats with them.
    •Post results and screenshots of your damage and kills, as well as either an embed of your build of choice or a text breakdown of what you used.

    Good luck, and may you ruin the game for someone.
     
    Last edited: Nov 29, 2019
  2. krevLL

    krevLL Insane Fire Troll

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    Gonna start with a decent (considering the build) game!

    [​IMG]
    [​IMG]

    Using, obviously my 4xcLRM20 JR7-IIC

    Even better, I somehow survived.
    [​IMG]
     
  3. CarloArmato

    CarloArmato Professional Potato Carrier

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    Challenge accepted


    I'll search a better build, though: no armor is a tough challenge considering the amount of murder balls and fast brawlers

    EDIT: is ECM valid?
     
    Last edited: Nov 29, 2019
  4. krevLL

    krevLL Insane Fire Troll

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    @CarloArmato that's a good question. I'm leaning towards saying that any and all tonnage should be devoted to LRMs and ammo, just to make it more difficult. I'll update the rules to reflect that.

    Rules have been edited.
     
  5. Artemis ok?

    [​IMG]


    I think there is 1k potential here.

    Match before was 706 with two heatsinks and I ran out of ammo with 7 enemies down.
     
    krevLL likes this.

  6. A bit slow and not having artemis hurts.
    Really need the right map and team. But still can pull some decent numbers even in a bad game.
    [​IMG]
    [​IMG]
     
    Last edited: Nov 29, 2019
    krevLL likes this.
  7. krevLL

    krevLL Insane Fire Troll

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    Damn, over 750 damage dealt!? That's full blown amazing. That SNS also looks like it would work well.
     
  8. krevLL

    krevLL Insane Fire Troll

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    New personal best, in an Archer 5W!

    [​IMG]
    [​IMG]

    And the best part is I didn't get shot at once. And I lobbed 2070 missiles at stuff!

    [​IMG]


    And here's the build! Have some or all magazine rack skills.
     
  9. Shock

    Shock Patron of the Underdog Staff Member

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    Here's my attempt

    [​IMG]

     
    krevLL and Remover of Obstacles like this.
  10. SNS-C 6xcLRM20
    [​IMG]
    Need more ammo and less light mechs on the enemy team.

    Three mechs of the last five ran out of ammo and weapons.
    [​IMG]
     
    Excalibaard, Shock and krevLL like this.
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