Try an Active Probe or Lvl 1 TC instead of the JJ. I never found a single JJ very useful and faster locks or TC bonuses would be much better for me.
It's just theorycrafting based on experience. - 4 x LRM20 are VERY hot even if chained fired 2 x 2. Adding 2x cERLL to this will shut you down more often than not - even on Polar Highlands, where an artillery mech like this one should excel. - In addition to this, you definitely want TAG and cAP in there for aiding your big launchers. - Clan XLs are simply too good to pass on, and you got to fill all the weight somehow, thus the small ballistic. My proposal was made to mainly keep the spirit of your build. I'd never go for LRM20s myself (as 15s are so much more effective) and use the weight freed by those (and the ammo) for much more impressive secondary weapons. Therefore my build would differ even more than the one proposed above.
Yes its true the clan XL provide so advantage... I think i will use Tag more ofen with LRM. I use the module with +3.5 seconds and its work great. I think your build have his own spirit. With balistic , large pulse laser, 2 different type of LRM.
LRM20 is too spread out especially without +A, so you are better off using LRM15+A instead. Oh and why no cAP for the build? Suggested changes, I know you like loaded ammo so I kept that, but a TC1 would benefit you.
TC1 and cAP ok but artemis ... Not too mutch ? I dont know if LRM15 artemis provide more damage vs LRM20. I am not expert in LRM.
In a way it does, the missiles are less spread out with LRM15+A so you get more hits, especially when taken into account less cool down and heat.
The Merits of enileph's suggestion here is inarguable. I would definitely swap out 1 ton of ammo for A TC1 3 tons of ammo per LRM15 is more than enough. You still get 36 full alpha salvos, and the benefits gained from the TC are beneficial for this build.
_ With how the game is today, sensory is more important than ever. With personal tags no longer provide any benefit for the user, the next thing is to kit yourself out with a thicc T-Comp and an Active Probe. Artemis is not really all that valueable on a clan mech as the missiles fly out in stream and while its beneficial to improve accuracy, you won't need it for LRM80+ Spammers. The T-Comp will improve lock-on time and the active probe with boost your sensor range. After getting the ammo Quirks, you get about 3312 missiles so ammo is not an issue really. Its not about ammo capacity, its about dealing damage efficiently and killing the target as quickly as possible.
Targeting computers do not affect lock on time. They reduce the time to get target info such as armor status and weapons
Well either way, Its worked for me. I tend to be the shot caller anyway so this benefits me. This same build has landed me a 1715 damage match with a match score of 942 in Solo QP.