AT<:20A1|`b|NGpi0|L@|4Pqi0|L@|4Pr00s00tb0|3P|3Pub0|3P|3Pv10w303030 with ammo nodes, can probably make it faster and drop a ton of ammo, still some room for tweaking.
yea with right now I don't have any skill pts in it, I've only done about 3-4 matches, but been getting a consistent 600-700 damage per game, usually ending matches with little to no ammo left. planning to get all cooldown nodes + ammo/spread nodes, full Armor, minus the 2 middle skeletal density nodes, 10 into sensor with seismic on left side, and right side for auxiliary for strikes. last few I'll toss in kinetic burst/brakes. feels like the 2x LBX20 Warhammer but more nimble with JJs.
Warhammer has more weight but much importantly it can tank and soak up some additional damage on those arms. Lack of jump jets aren't really a big deal, but overall warhammer seems a bit more suited for a brawl. Catapult seems a little bit too light for a dual LBX20 combo About skills, max cooldown, ammo and survivability are your best bets. Personally I would max out seismic sensors and almost completely ignore mobility (you can put some nodes on acc/dec/torso speed if you wish to, but especially the latter doesn't feel usefull because you can't tank properly with those ears, you just need to spread damage on a different torso from time to time and base torso speed should suffice thanks to your mech geometry, CT is actually quite small). Last but not least, if this catapult has the same torso pitch / yaw of the K2 variant, warhammer is definitely better for a brawl.
yea, i def dont play this guy as a brawl unless its near the end, usually just poke around like a skirmisher