Autocannons are my spirit animal. Also if you look closely you can find some poor dude getting an 0/12 Philanthropist.
_ Almost a little embarrassed to post it because it's kind of hot garbage and could be optimized a lot better IMO. Basically thrown together with an engine and other crap I had lying around the hanger when the mech pack came out, works fairly well on longish ranged maps and not so well on others. Single HPPC and a different engine I think would be better but I sort of CBA.
AH<830b1|]O|]O|nb|i^|i^p@1|W@|W@|W@|W@|Z<2q@1|W@|W@|W@|W@|i^|]Or<0s<0t91|]O|]Ou91|]O|]OvB0|V@w:04040 8 Streak SRM6s, 1 Streak SRM4 Fire them in these groups 1) S-SRM4, S-SRM6, S-SRM6 2) S-SRM6, S-SRM6, S-SRM6 3) S-SRM6, S-SRM6, S-SRM6 1, 2, 3, 1, 2, 3 and keep that sort of beat going. The build is super toasty, so be careful with your heat.
I was determined to do well in one of these mechs, think I accomplished that. I was running MRM80 with 4 MPLs and a LE engine. It doesn't show here, but I was down to 2 mpls at the end of it. Actually ran out of ammo for once, then lost a torso. I've done big damage with MRMs before, but it's usually spread and they aren't generally killers. This mech is a great exception. Whether you blast their torsos off with a "speedy" flank to the backside, or open them up for pinpoint shots with the MPLs, this does work. Only half skilled as well. Chainfire the MRMs to avoid ghost heat, and that's almost all of your heat problems gone in one go. Missiles on a Marauder is odd to me, and I generally don't like missiles, but what works, works. Real fun too.
https://cdn.discordapp.com/attachments/815443280724492349/1103718562847273082/20230504111110_1.jpg https://cdn.discordapp.com/attachments/815443280724492349/1103718563136671865/20230504111119_1.jpg Using the 4HP with 8xLRM 10s.